handling keyboard overlappingin swift

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What is the best way to fix keyboard overlapping without frameworks like IQKeyboardManagerSwift or IHKeyboardAvoiding?

Set your scrollview bottom layout constraint,

This makes all textfields available by scrolling and you don't need to think about other devices and keyboard height differences.

@IBOutlet weak var mainScrollViewBottomConstraint: NSLayoutConstraint!

 open override func viewDidLoad() {
        super.viewDidLoad()
        let notificationCenter = NotificationCenter.default
        notificationCenter.addObserver(self, selector: #selector(keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)

         notificationCenter.addObserver(self, selector: #selector(keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
    }

    func keyboardWillShow(_ notification: Notification) {
        let userInfo = (notification as NSNotification).userInfo!
        let keyboardSize = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
        mainScrollViewBottomConstraint.constant = keyboardSize.height
    }

    func keyboardWillHide(_ notification: Notification) {
        mainScrollViewBottomConstraint.constant = 0
    }

EDIT: I made a video about my solution. https://youtu.be/gS4AKcJAg3Y

Keyboard Avoidance for SwiftUI Views, Whenever the iOS keyboard appears, it overlaps parts of your interface. “Handling Keyboard in iOS” — This has been a topic or rather a problem since the inception of iOS Development. Whether you are a beginner developer or an experienced one, you’ll always be dealing with the handling of keyboards in your apps! But there’s not just 1 issue with the keyboard that we are talking about here. We have to manually handle a couple of issues. Here, let me show

The best way is, set a top constraint for your view and animate the view using constraint when click in your UITextfield.

@IBOutlet var constraintViewTop: NSLayoutConstraint!

Animate the view up in "textFieldDidBeginEditing' delegate.

func textFieldDidBeginEditing(_ textField: UITextField) {
    switch textField {
    case yourTextfield:
        //This is the code for view up
        UIView.animate(withDuration: 0.45, animations: {
            self. constraintViewTop.constant = -172
        })
    default:
        //This the code for view down
        UIView.animate(withDuration: 0.45, animations: {
            self. constraintViewTop.constant = 0
        })
    }
}

How to raise a UITextField when the keyboard shows, In iOS we use the NSNotificationCenter (or NotificationCenter if you're using Swift ) to send or receive notifications throughout our application. If� {% c-block language="swift" %} class ChatLoginVC: UIViewController {override func viewDidLoad() {super.viewDidLoad() //We make a call to our keyboard handling function as soon as the view is loaded. initializeHideKeyboard()}} extension ChatVC {func initializeHideKeyboard(){//Declare a Tap Gesture Recognizer which will trigger our dismissMyKeyboard() function let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissMyKeyboard)) //Add this tap gesture

I have found the best way to handle keyboard overlapping issues, just embed(implement) all the view and textfields in the static table view controller and the system automatically will move up the keyboard by itself. If you don't like this way, go for IQKeyboardManager pod.

Keyboard Handling in iOS using Swift 5, The keyboard just overlaps the text-field on the screen that was placed near the bottom of the screen. Yes, you heard it right! iOS won't� In this article, let’s learn how we can solve this problem by making our SwiftUI views keyboard-aware. Propagating Keyboard Height Changes with Combine. The code samples were created with Xcode 11.4, iOS 13.4, Swift 5.2, the Combine and SwiftUI frameworks. Whenever the keyboard appears, the iOS system sends the following notifications:

How to adjust a UIScrollView to fit the keyboard, If your user interface brings up the keyboard, you should respond by adjusting your layout so that all parts are still visible. If you're using a� Swift Objective-C API Changes: Show Keyboards and Input. Configure the system keyboard, create your own keyboards to handle input, or detect key presses on a physical

iPhone Apps 101, Working with a keyboard is a little pesky on iOS, since you have to Learn how to make iPhone Duration: 9:44 Posted: Feb 20, 2018 Managing the Keyboard. When users touch a text field, a text view, or a field in a web view, the system displays a keyboard. You can configure the type of keyboard that is displayed along with several attributes of the keyboard. You also have to manage the keyboard when the editing session begins and ends.

Fix UItextField getting hidden below keyboard (Swift 4 + Xcode 9.2 , Solution is we are making our UITexField placing at the bottom of screen moves up as per Duration: 14:59 Posted: Mar 18, 2018 In this article, you will learn about optional, its use cases and optional handling in Swift. In the previous article, we learned about different data types available in Swift and also noticed variable or constant declared of those types contains a default value.

Comments
  • What is the problem? is it that the keyboard appears and covers the textfield(s)?
  • the keyboard appears and hide the textfield (overlapping)
  • Why you dont want use iqkeyboard .if pods are not working then add required classes manually . Other ways needs much changes.
  • I want to use the pods, but these libraries are not working they still hide the textfield idk why
  • I have found it that the best way to handle keyboard overlapping issue is to embed all the view in static table view controller\ and the system automatically will move up the keyboard by itself. If you don't like this way, go for IQKeyboardManager pod.
  • what do you mean with "Set your scrollview bottom layout constraint" and do I have to use this code for all controllers I need to fix my problem?
  • @Johnie, I've made a video you can watch and you will understand what I mean.
  • This is an outdated answer as of Swift 5
  • this solution is not robust, it will break on different devices because of the static height value, try using keyboardWillShow and keyboardWillHide and make use of the keyboard height instead.
  • IQKeyboardManager is very good i do agree if you dont mind dependencies, but about the tableView solution, imagine if my scene will only contain a textField, it's not going to be efficient to instantiate a whole tableView for only a textField.
  • What do you mean "to instantiate a whole tableView"? You mean it will not scroll?
  • i mean that implementing and entire tableView is costy for only one view