Cursor texture anti aliasing and issues

unity cursor size
unity default cursor
unity custom cursor not working

Hi I'm trying to use Unity's cursor API to change the cursor when dragging an item from the player's inventory for example. The cursor does change, but the image is blurry due to anti-aliasing (presumably). The image is a simple 16x16 sprite that is not anti-aliased when shown in the game world but is when displayed as the cursor. Is there any way to turn anti-aliasing for the cursor off?

Also, when I run the game outside of the editor, the cursor image doesn't appear to work at all - it just displays some little dashes or some static.

The way I'm setting the cursor is like so:

texture = itemImg.sprite.texture;
Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);

Where itemImg is the UI Image that handles drags (the inventory slot)

Any help or advice is appreciated. Should I just ditch the Cursor API if it's going to have these issues? Thank you.

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[NOT BUG] Anti-Aliasing and Other Video Issues, We demonstrate texture filtering, ambient occlusion, bloom, If you drag your mouse cursor across the screen with V-Sync enabled, you might accomplish anti-aliasing, they all aim to fix the same problem: jagged edges of� - set anti-aliasing-mode to override application settings - set filter to edge-detect - set anti-aliasing-samples to 12xEQ - set anti-aliasing method to multi-sampling - deactivate the morphologic filter - I also always set texture quality to high (for all games) This worked for me. The game runs very smooth now and looks nice.