Android Canvas: drawing too large bitmap

exception: java lang runtimeexception: canvas: trying to draw too large 117964800bytes bitmap
canvas: trying to draw too large bitmap glide
fatal exception: java lang runtimeexception: canvas: trying to draw too large 175509504bytes bitmap
canvas: trying to draw too large 207360000 bytes bitmap
canvas trying to draw too large 123832800bytes bitmap
react native canvas: trying to draw too large bitmap
canvas: trying to draw too large 661500000bytes bitmap
canvas trying to draw too large 196098000bytes bitmap

I'm running Ubuntu 16.04. And on Android Studio when I try to run my application in the emulator I get the following error:

FATAL EXCEPTION: main Process: project name here, PID: 2528 java.lang.RuntimeException: Canvas: trying to draw too large(216090000bytes) bitmap. at android.view.DisplayListCanvas.throwIfCannotDraw(DisplayListCanvas.java:260) at android.graphics.Canvas.drawBitmap(Canvas.java:1415) at android.graphics.drawable.BitmapDrawable.draw(BitmapDrawable.java:528) at android.widget.ImageView.onDraw(ImageView.java:1316) at android.view.View.draw(View.java:17185) at android.view.View.updateDisplayListIfDirty(View.java:16167) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at android.view.View.updateDisplayListIfDirty(View.java:16162) at android.view.View.draw(View.java:16951) at android.view.ViewGroup.drawChild(ViewGroup.java:3727) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:3513) at etc...

I did have to run through some hoops to get my emulator working however, needed to create a sym-link so I can run the emulator on AMD. Not sure if this is part of the problem. And for the life of me I cannot figure why it continues to do this. In my group there are others who emulate the project just fine on the same emulated phone and SDK.

Move your image in the (hi-res) drawable to drawable-xxhdpi. But in app development, you do not need to use large image. It will increase your APK file size.

Canvas: trying to draw too large bitmap. � Issue #3775 � bumptech , Canvas: trying to draw too large(156128256bytes) bitmap. android.view. DisplayListCanvas.throwIfCannotDraw. This happens when loading� Questions: I have a published app that is crashing at startup on Android N when the newly introduced Display size OS setting is set to too large a value. When I look in logcat, I see the following message: java.lang.RuntimeException: Canvas: trying to draw too large(106,975,232 bytes) bitmap.

I had the same problem. If you try to upload an image that is too large on some low resolution devices, the app will collapse. You can make several images of different sizes (hdpi, xxdpi and more) or simply use an external library to load images that solve the problem quickly and efficiently. I used Glide library (you can use another library like Picasso).

    panel_IMG_back = (ImageView) findViewById(R.id.panel_IMG_back);
    Glide
            .with(this)
            .load(MyViewUtils.getImage(R.drawable.wallpaper)
            .into(panel_IMG_back);

trying to draw too large bitmap above Android 7.0 version � Issue , Fatal Exception: java.lang.RuntimeException: Canvas: trying to draw too large( 123336000bytes) bitmap. at android.view.DisplayListCanvas. The Bitmap is too large in size and the Bitmap object cannot handle it. Thus, ImageView should have the same problem. Solution: resize the image either in programs such as paint.net, or set a fixed size for the bitmap and scale it. Before I go further, your stacktrace links to the drawing of the bitmap, not creating the object:

The solution is to move the image from drawable/ folder to drawable-xxhdpi/ folder, as also others have mentioned.

But it is important to also understand why this somewhat weird suggestion actually helps:

The reason is that the drawable/ folder exists from early versions of android and is equivalent to drawable-mdpi. When an image that is only in drawable/ folder is used on xxhdpi device, the potentially already big image is upscaled by a factor of 3, which can then in some cases cause the image's memory footprint to explode.

App Crash on Android. "Canvas: trying to draw too large , "Canvas: trying to draw too large(143360000bytes) bitmap". I'm having issues with my application on Android devices, even on the emulator. Android Canvas: drawing too large bitmap. 0. Android Studio: App keeps crashing on start. 0. Cannot set high resolution image(1920x1280) to image view on android 7.0. 2.

Turns out the problem was the main image that we used on our app at the time. The actual size of the image was too large, so we compressed it. Then it worked like a charm, no loss in quality and the app ran fine on the emulator.

Canvas trying to draw too large bitmap, RuntimeException: Canvas: trying to draw too large(132710400bytes) bitmap. Image dimension is 960*720 and its size 64 k, View Pager count is 4 Now I place � Move your image in the drawable to mipmap-xxhdpi.Your image is in bitmap format so you should put your image in mipmap folder,then it will work The icon files are too large for Android to efficiently and smoothly load. Android recognizes this with its smart algorithms. You can resize the icon files using Final Android Resizer by asystat.

For this error was like others said a big image(1800px X 900px) which was in drawable directory, I edited the image and reduced the size proportionally using photoshop and it worked...!!

Android Studio Canvas: drawing too large bitmap, FATAL EXCEPTION: main Process: project name here, PID: 2528 java.lang. RuntimeException: Canvas: trying to draw too large(216090000bytes) bitmap. at � Home » Android » java.lang.RuntimeException: Canvas: trying to draw too large(132300000bytes) bitmap java.lang.RuntimeException: Canvas: trying to draw too large(132300000bytes) bitmap Posted by: admin October 28, 2017 Leave a comment

[#MOBILE-2608] java.lang.RuntimeException: Canvas: trying to , RuntimeException: Canvas: trying to draw too large(157286400bytes) bitmap. Status: Assignee: Priority: Resolution: Closed. Dani Palou. Minor. The Bitmap is too large in size and the Bitmap object cannot handle it. Thus, ImageView should have the same problem. Solution: resize the image either in programs such as paint.net, or set a fixed size for the bitmap and scale it. Before I go further, your stacktrace links to the drawing of the bitmap, not creating the object:

java.lang.RuntimeException: Canvas: trying to draw too large , Picasso .with(context) .load(<image_url>) “Canvas: trying to draw too large bitmap” when Android N Display Size set larger than Small. com.squareup. picasso. Android Studio Canvas: dessin trop grand bitmap je lance Ubuntu 16.04. Et sur Android Studio lorsque j'essaie de lancer mon application dans l'émulateur j'obtiens l'erreur suivante:

Android Studio Canvas: drawing too large bitmap, RuntimeException: Canvas: trying to draw too large(216090000bytes) bitmap. at android.view.DisplayListCanvas.throwIfCannotDraw(DisplayListCanvas.java:260 )� Dear, there's a simple problem wich i can't solve, if you create a large bitmap (> 4000px x 100px) when you draw on it with the canvas obj, it doesn't write anythings. This site uses cookies for analytics, personalized content and ads.

Comments
  • have you tried to read the bitmap in a smaller size using BitmapOption.inSampleSize ?
  • sample your bitmap using this developer.android.com/training/displaying-bitmaps/…
  • I my case, moving the (hi-res) splash bitmap from drawable to drawable-xxhdpi was the solution. I had the same problem. I didn't suspect my splash screen to be the problem, since it is displayed when the app is started, but it turned out the splash screen is the problem. The splash screen in my case has xxhdpi resolution, and it was mistakenly placed in the drawable folder, instead of drawable-xxhdpi. This made Android assume the splash screen had mdpi resolution and scale the image to 3*3 times it's required size and trying to create a bitmap.
  • Does it happen only on the emulator or on the device with the same screen size as well?
  • Thanks, that also worked when my image was only 500 kb, but resolution was way too high.
  • Does this mean I can remove the drawable/ directory if I have the asset in other drawable-x directories?
  • I got this same error in Glide, image load through URL and it's only 2 MB of image.