In iOS using swift, how do I create a draggable and floating UIView that is always on the top of throughout the entire app

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  • I want to keep the UIView always on top (not the top of the ViewController) throughout the entire app like youtube player???
  • I want to make this UIView draggable to the screen?

you can use the following code to add a view to your application window

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
    // Do any additional setup after loading the view, typically from a nib.
    let newView = UIView()
    newView.frame = CGRect(x:0,y:UIApplication.shared.statusBarFrame.height, width: view.frame.size.width, height: 30)
    newView.backgroundColor = UIColor.red
    let label = UILabel()
    label.frame = newView.bounds
    label.text = "header"
    newView.addSubview(label)
    UIApplication.shared.keyWindow?.addSubview(newView)

    let bounds = self.navigationController!.navigationBar.bounds
    self.navigationController?.navigationBar.frame = CGRect(x: 0, y: newView.frame.size.height + newView.frame.origin.y, width: bounds.width, height: bounds.height  )
}

Please check and let me know if this works

Working with Xcode Auto Layout in Swift and iOS Projects, In iOS using swift, how do I create a draggable and floating UIView that is always on the top of throughout the entire app - ios. Take the following steps to create a draggable view in iOS: Add a view to the view controller scene in your storyboard. Drag a pan gesture recognizer to the view so the view becomes draggable. Create an action (IBAction) for the pan gesture recognizer by making a connection from the storyboard to the view controller’s source code file.

Make it a direct subview of the UIWindow and give it’s layer a very high zPosition.

iOS Tutorial: How to make a customizable interactive slide-out menu , Learn how to work with Xcode's Auto Layout features to build your iOS applications that use Swift or Objective-C. very first time, but all it does is simply make your app look good across all devices. Hold down the control button and drag a line to the screen's safe area and select Top space to Safe Area . Create a sliding and draggable UIView component like the Notification Center or Control Center in iOS. We are going to add a blurred background and we are using UIKit Dynamics to make it look cool.

UIApplication.shared.keyWindow?.addSubview(UIView)

CALayer Tutorial for iOS: Getting Started, Create an interactive slide-out menu using Custom View Controller Interactive gestures either complete or roll back, depending on how far you Before diving in, you first need to create two Swift files. gestureState: The state of the pan gesture. progress: How far across Drag it onto the Close button. Swift dragging a UIView Here is one simple way to drag a UIView. Introduction Beginning the drag Dragging Ending the drag Summary Resources Introduction There are many ways to drag a UIView around. In my example on Github, I drag a custom UIView subclass that does nothing spec

UIGestureRecognizer Tutorial: Getting Started, Update note: This tutorial has been updated to iOS 11, Swift 4, and Xcode 9 by Michael Ciurus. such as Learn to Code iOS Apps with Swift and The iOS Apprentice. UIView is in fact just a wrapper over CALayer . The first thing this code does is create a computed property called repeatCount = Float. iOS Development Tutorial Using Swift. iOS Development Tutorial Using Swift provides the basic and advanced concepts of iOS Development. Our iOS Development tutorial is designed for beginners and professionals. What is iOS? It is a mobile operating system developed by Apple Inc. for its hardware for example, iPhone, and iPad.

[PDF] A view (ie UIView subclass), You'll do this by creating an app where you can move a monkey and a touchesMoved and touchesEnded — on every touch in a UIView . In iOS 3.0, Apple came to the rescue with UIGestureRecognizer This time, you can drag the monkey around the screen! At the top of ViewController.swift, add: Build a Basic UI. This lesson gets you familiar with Xcode, the tool you use to write apps. You’ll become familiar with the structure of a project in Xcode and learn how to navigate between and use basic project components. In the lesson, you’ll start making a simple user interface (UI) for the FoodTracker app and view it in the simulator

How To Get Data From Textfield In Swift, Subview order (in subviews array) matters: those later in the array are on top of Only have one UIWindow (generally) in an iOS application Just a floating point number, but we always use it for graphics. How do you create a UIView in code (i.e. not in Xcode)? But it is only valid during that particular call to drawRect:. UIView category that adds dragging capabilities. Contribute to andreamazz/UIView-draggable development by creating an account on GitHub.

Comments
  • you can keep in your navigation controller... or design your application in such a way whenever viewcontroller open it must have top view
  • elaborate your answer a little more. @ShauketSheikh
  • Refer this : stackoverflow.com/questions/38540091/…
  • create a base controller and inherit that controller with each controller, in base controller add a view like header at top
  • this worked but there is a problem, when i dismiss the view controller and navigation controller then everything get stopped. This means i lost all the references of view controller.
  • Try to use single navigation controller from the AppDelegate
  • elaborate your answer a little more and if you have some piece of code plz share it with me. @matt