Hiding pygame display
pygame changing screens
cannot convert without pygame display initialized
pygame screen fill
pygame window size
Is there any way to hide the screen of 'pygame.display' and to make it visible afterwards without calling 'pygame.display.quit()'?
No there isn't. All you can do is minimize the window using
pygame.display, pygame.display. pygame module to control the display window and screen Request the window for the display surface be iconified or hidden. Not all systems The pygame display can actually be initialized in one of several modes. By default, the display is a basic software driven framebuffer. You can request special modules like hardware acceleration and OpenGL support. These are controlled by flags passed to pygame.display.set_mode(). Pygame can only have a single display active at any time.
import os os.environ["SDL_VIDEODRIVER"] = "dummy"
would be enough. See:
How can I completely hide pygame window from the windows , How would go about completely hiding the pygame window from the taskbar? I have tried setting the screen mode using pygame.NOFRAME and also renaming Then we blit this stuff to the surface, remembering this only draws it in the background, and that we need to call "pygame.display.update()." Easy enough, after the message display, we run back to the game loop, whatever that happens to be.
If you dont need to actually make the screen invisible how about:
I use this:
screen = pygame.display.set_mode((1280,1024), pygame.FULLSCREEN) #Run my game screen = pygame.display.set_mode((200,200)) pygame.display.flip() call('I CALL AN EXTERNAL PROGRAM HERE') screen = pygame.display.set_mode((1280,1024), pygame.FULLSCREEN) pygame.display.flip()
to exit from fullscreen so that my second app can be seen. Its handy because it will wait for the second app to close before returning to fullscreen.
pygame.NOFRAME Python Example, This page provides Python code examples for pygame. Rect(rect.x, rect.y, rect.side_length, rect.thickness)) pygame.draw.rect(screen, rect.color, pygame. DISPLAYSURF = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) To make the window resizeable, add the pygame.RESIZABLE parameter when seting the mode. You can set the mode of the screen surface multiple times but you might have to do pygame.display.quit() followed by pygame.display.init()
How can I change the resolution of my screen in pygame, object for representing images to create a new image object. I'm making an tile-based RPG with Pygame. How do I create dialog boxes that will appear whenever certain characters are talking? Preferably, I'd like to have those classic, visual novel-style dialog boxes, where the text scrolls to the right.
pygame.Surface, I know PLE has an argument to run without updating the screen, but the screen window is created regardless, which seems odd. I'm trying to The previous answer erases all the screen, but you can erase just your text. If it's written on an image, you will replace just a part of the image, by getting the text size and blitting the corresponding image part (pygame.surface.subsurface function). Or if it's not, you can just fill a part of the screen.
Run without creating pygame window? · Issue #26 · ntasfi/PyGame , Pygame have already created a (hidden) display, so all we need to do is to set the mode of the display (in this example we only set the resolution). It's also a good If the mouse cursor is hidden, and input is grabbed to the current display the mouse will enter a virtual input mode, where the relative movements of the mouse will never be stopped by the borders of the screen. See the functions pygame.mouse.set_visible() and pygame.event.set_grab() to get this configured.