UIView Animation in Swift3

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I'm trying to move a UIImageView to top, bottom, left and right. Animation should be 4 four times. Center image move towards top, then left position and right position. How can I achieve this using UIAnimation swift 3?

UIView.animate(withDuration: 0.1, 
               delay:0, 
               animations: {}, 
               completion: {completion in})

How to move image to top, left, right and bottom using animation?

You should use a keyframe animation for this, as it allows you to specify the order for the animations. Below is a basic example:

let animationDuration = 2.0
let position: CGFloat = 50.0
let viewToAnimate = UIImageView()

UIView.animateKeyframes(withDuration: animationDuration, delay: 0.0, options: .calculationModeLinear, animations: {
    UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 1/3, animations: {
        viewToAnimate.frame.origin.y = viewToAnimate.frame.origin.y + position
    })
    UIView.addKeyframe(withRelativeStartTime: 1/4, relativeDuration: 1/4, animations: {
        viewToAnimate.frame.origin.y = viewToAnimate.frame.origin.y - (position * 2)
    })
    UIView.addKeyframe(withRelativeStartTime: 2/4, relativeDuration: 1/4, animations: {
        viewToAnimate.frame.origin.x = viewToAnimate.frame.origin.x - position
    })
    UIView.addKeyframe(withRelativeStartTime: 3/4, relativeDuration: 1/4, animations: {
        viewToAnimate.frame.origin.x = viewToAnimate.frame.origin.x + (position * 2)
    })
}, completion: { completed in

})

Swift 3 UIView animation, Swift 3 UIView animation. Since upgrading my project to swift 3 my autolayout constraint animations aren't working; to be more specific, they're snapping to the new position rather than animating. UIView. animate(withDuration: 0. UIView Animation in Swift3. I'm trying to move a UIImageView to top, bottom, left and right. Animation should be 4 four times. Center image move towards top, then left position and right position.

UIView.animate(withDuration: 1, delay:0, animations: {
        //top
        self.imageView.frame.origin.y = self.imageView.frame.origin.y - 100
    }, completion: {completion in
        UIView.animate(withDuration: 1, delay:0, animations: {
            //bottom
            self.imageView.frame.origin.y = self.imageView.frame.origin.y + 100
        }, completion: {completion in
            UIView.animate(withDuration: 1, delay:0, animations: {
                //left
                self.imageView.frame.origin.x = self.imageView.frame.origin.x - 100

            }, completion: {completion in
                UIView.animate(withDuration: 1, delay:0, animations: {

                }, completion: {completion in
                    //right
                    self.imageView.frame.origin.x = self.imageView.frame.origin.x + 100
                })
            })
        })

    })

Basic UIView Animation Tutorial: Getting Started, In this tutorial, you'll learn to perform UIView Animations in your code to draw the user's attention to important elements, making your app more UIView with animation using swift 3. Ask Question Asked 2 years, 10 months ago. Browse other questions tagged ios animation uiview swift3 or ask your own question.

UIView.animate(withDuration: 1, delay:0, animations: {
        //top
        self.tempVW.frame.origin.y = self.tempVW.frame.origin.y - 100
    }, completion: {completion in
        UIView.animate(withDuration: 1, delay:0, animations: {
            //left
            self.tempVW.frame.origin.x = self.tempVW.frame.origin.x - 100

        }, completion: {completion in
            UIView.animate(withDuration: 1, delay:0, animations: {
                //bottom
                self.tempVW.frame.origin.y = self.tempVW.frame.origin.y + 100

            }, completion: {completion in
                UIView.animate(withDuration: 1, delay:0, animations: {                        //right
                     self.tempVW.frame.origin.x = self.tempVW.frame.origin.x + 100
                }, completion: {completion in


                })
            })
        })

    })

iOS Animation Tutorial: Getting Started, Animation in iOS is done by starting an animation block, then telling iOS what let viewToAnimate = UIView() UIView.animate(withDuration: 1) UIView.animateWithDuration(1.0, animations: { -> Void in self.arrowImageView.transform = CGAffineTransformMakeRotation(CGFloat(180 * M_PI)) }) { (succeed) -> Void in } But isnt animating at all. I want to use animateWithDuration cause i want to make it back at some point using CGAffineTransformMakeIdentity

How to animate views using animate(withDuration:), way to chain animations together so they happen one after the other. to Create Animation Duration: 13:31 Posted: Feb 2, 2017 class func perform (UIView.System Animation, on: [UIView], options: UIView.Animation Options, animations: (() -> Void)?, completion: ((Bool) -> Void)?) Performs a specified system-provided animation on one or more views, along with optional parallel animations that you define.

How to Create Animation Chains, Learn how to write a re-usable class that allows you to animate any view -- and you Many of Duration: 18:20 Posted: Feb 20, 2019 UIView.animateWithDuration(_:, delay:, options:, animations:, completion:) The first one takes two parameters – a value for the duration in seconds of the animation and a closure where you specify the properties you want changed.

Animating Views on iOS 12 In Swift, Animations can improve the overall user experience of your app. Following the release of iOS 7 (and iOS 8 as well), animation and motion effects became central to the design of the last animation didn't work with swift 3 ? Since upgrading my project to swift 3 my autolayout constraint animations aren't working; to be more specific, they're snapping to the new position rather than animating. UIView.animate(withDuration: 0.1, delay: 0.1, options: UIViewAnimationOptions.curveEaseIn, animations: { () -> Void in constraint

Comments
  • You can animate the center of UIImageView to your preferred place