Flip Animation in Xaml Wpf

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I was trying to make Flip Animation in XAML in WPF but was not as I wanted and I am not able to find the required answer. Only thing I could make was Scale the Image(XAML code is below) but it was not looking like flip. Please tell me what is needed for Flip Animation.

<Rectangle x:Name="Image" Fill="DarkSeaGreen" RenderTransformOrigin="0.5,0.5" Height="150" Width="200" Canvas.Left="150" Canvas.Top="150">
            <Rectangle.RenderTransform>
                <ScaleTransform ScaleY="-1" />
            </Rectangle.RenderTransform>
            <Rectangle.Triggers>
                <EventTrigger RoutedEvent="Window.Loaded">
                    <EventTrigger.Actions>
                        <BeginStoryboard>
                            <Storyboard x:Name="ImageFlip">
                                <DoubleAnimation From="-1" To="1" BeginTime="0:0:1" Duration="0:0:2" Storyboard.TargetName="Image" Storyboard.TargetProperty="(RenderTransform).(ScaleTransform.ScaleY)"/>
                            </Storyboard>
                        </BeginStoryboard>
                    </EventTrigger.Actions>
                </EventTrigger>
            </Rectangle.Triggers>
        </Rectangle>

If you want it to look like it's flipping then you need to skew the object so what would be the furthest edge is narrower Like this:

    <Rectangle x:Name="Image" Fill="DarkSeaGreen"
               RenderTransformOrigin="0.5,0.5" Height="150" Width="200">
        <Rectangle.RenderTransform>
            <TransformGroup>
                <ScaleTransform  />
                <SkewTransform/>
            </TransformGroup>
        </Rectangle.RenderTransform>
        <Rectangle.Triggers>
            <EventTrigger RoutedEvent="Window.Loaded">
                <EventTrigger.Actions>
                    <BeginStoryboard>
                        <Storyboard x:Name="ImageFlip">
                            <DoubleAnimationUsingKeyFrames   Storyboard.TargetProperty="(FrameworkElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
                                <SplineDoubleKeyFrame KeyTime="00:00:00.0" Value="1" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.09" Value="0.3" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.12" Value="0.6" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.15" Value="0.8" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.18" Value="1" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1" />
                            </DoubleAnimationUsingKeyFrames>

                            <DoubleAnimationUsingKeyFrames  Storyboard.TargetProperty="(FrameworkElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
                                <SplineDoubleKeyFrame KeyTime="00:00:00.0" Value="1" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.09" Value="0.9" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.18" Value="1" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1" />
                            </DoubleAnimationUsingKeyFrames>
                            <DoubleAnimationUsingKeyFrames   Storyboard.TargetProperty="(FrameworkElement.RenderTransform).(TransformGroup.Children)[1].(SkewTransform.AngleY)">
                                <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.06" Value="-10" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.09" Value="-20" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.1" Value="20" />
                                <SplineDoubleKeyFrame KeyTime="00:00:00.18" Value="0" />
                            </DoubleAnimationUsingKeyFrames>
                        </Storyboard>
                    </BeginStoryboard>
                </EventTrigger.Actions>
            </EventTrigger>
        </Rectangle.Triggers>
    </Rectangle>

You might find this interesting: https://archive.codeplex.com/?p=flipcontrol

Implement flip effect to image in WPF, WPF. Hello Everyone, I am trying to Implement flip effect to Image . Here is my XAML code. Hide Expand Copy Code. <Window.Background>� This example shows how to use a ScaleTransform to flip a UIElement horizontally or vertically. In this example, a Button control (a type of UIElement) is flipped by applying a ScaleTransform to its RenderTransform property. Example. The following illustration shows the button to flip. The UIElement to flip. The following shows the code that


You need a scale transform for Y-axis running from 1 to -1. My WPF-fu is pretty outdated so I can't give you the exact transform XAML.

Creating a “Card Flip” Effect with Blend – Boredom Challenge Day , However, our animations would need to be a lot better than moving Here are the videos of the example app we will make (source code is at the bottom Save MainPage.xaml in Blend and switch back to Visual Studio (it will� The animation will work correctly if you play it after the card has been flipped up, and we’ll ensure this in codebehind. Ok then, the animation is ready. Save MainPage.xaml in Blend and switch back to Visual Studio (it will prompt you to reload the project, say yes).


<UserControl x:Class="FlipControl.FlipControl"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">

    <UserControl.Resources>
        <Storyboard x:Key="StoryFlip">
            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(AxisAngleRotation3D.Angle)"
                                           Storyboard.TargetName="rot">
                <SplineDoubleKeyFrame KeyTime="00:00:01" KeySpline="0,0,0,1" Value="180"></SplineDoubleKeyFrame>
            </DoubleAnimationUsingKeyFrames>
            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(AxisAngleRotation3D.Angle)"
                                           Storyboard.TargetName="rot2">
                <SplineDoubleKeyFrame KeyTime="00:00:01" KeySpline="0,0,0,1" Value="360"></SplineDoubleKeyFrame>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>

        <Storyboard x:Key="StoryFlipBack">
            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(AxisAngleRotation3D.Angle)"
                                           Storyboard.TargetName="rot">
                <SplineDoubleKeyFrame KeyTime="00:00:01" KeySpline="0,0,0,1" Value="0"></SplineDoubleKeyFrame>
            </DoubleAnimationUsingKeyFrames>
            <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(AxisAngleRotation3D.Angle)"
                                           Storyboard.TargetName="rot2">
                <SplineDoubleKeyFrame KeyTime="00:00:01" KeySpline="0,0,0,1" Value="180"></SplineDoubleKeyFrame>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>
    </UserControl.Resources>

    <Viewport3D>
        <Viewport3D.Camera>
            <PerspectiveCamera Position="0, 0, 4"/>
        </Viewport3D.Camera>

        <Viewport2DVisual3D x:Name="Side1">
            <!-- Rotation definieren -->
            <Viewport2DVisual3D.Transform>
                <RotateTransform3D>
                    <RotateTransform3D.Rotation>
                        <AxisAngleRotation3D x:Name="rot" Angle="0" Axis="1, 0, 0" />
                    </RotateTransform3D.Rotation>
                </RotateTransform3D>
            </Viewport2DVisual3D.Transform>

            <!-- Geometry und Material für das Viewport2DVisual3D -->
            <Viewport2DVisual3D.Geometry>
                <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
                          TextureCoordinates="0,0 0,1 1,1 1,0" 
                          TriangleIndices="0 1 2 0 2 3" />
            </Viewport2DVisual3D.Geometry>
            <Viewport2DVisual3D.Material>
                <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
            </Viewport2DVisual3D.Material>

        </Viewport2DVisual3D>

        <Viewport2DVisual3D x:Name="Side2">
            <!-- Rotation definieren -->
            <Viewport2DVisual3D.Transform>
                <RotateTransform3D>
                    <RotateTransform3D.Rotation>
                        <AxisAngleRotation3D x:Name="rot2" Angle="180" Axis="1, 0, 0" />
                    </RotateTransform3D.Rotation>
                </RotateTransform3D>
            </Viewport2DVisual3D.Transform>

            <!-- Geometry und Material für das Viewport2DVisual3D -->
            <Viewport2DVisual3D.Geometry>
                <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
                          TextureCoordinates="0,0 0,1 1,1 1,0" 
                          TriangleIndices="0 1 2 0 2 3" />
            </Viewport2DVisual3D.Geometry>
            <Viewport2DVisual3D.Material>
                <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
            </Viewport2DVisual3D.Material>

            <!-- Steuerelemente in 3D-Look -->

        </Viewport2DVisual3D>

        <!-- Licht -->
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <AmbientLight Color="White" />
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>

</UserControl>

Add properties public Visual FrontSide { get { return Side1.Visual; } set { UIElement Elem; Storyboard Animation;

            Side1.Visual = value;
            Elem = Side1.Visual as UIElement;

            if (Elem != null)
            {
                Elem.MouseEnter += (sender, e) =>
                {
                    Animation = this.Resources["StoryFlip"] as Storyboard;

                    if (Animation != null)
                    {
                        Animation.Begin();
                    }
                };
            }

        }
    }

    public Visual BackSide
    {
        get
        {
            return Side2.Visual;
        }
        set
        {
            UIElement Elem;
            Storyboard Animation;

            Side2.Visual = value;
            Elem = Side2.Visual as UIElement;

            if (Elem != null)
            {
                Elem.MouseLeave += (sender, e) =>
                {
                    Animation = this.Resources["StoryFlipBack"] as Storyboard;

                    if (Animation != null)
                    {
                        Animation.Begin();
                    }
                };
            }

        }
    }

add front ad flip side

Mario Meir-Huber</TextBlock> You can do a lot of</TextBlock> Things with this Control!</TextBlock>-->

        <flip:FlipControl.BackSide>
            <StackPanel>
                <Border BorderThickness="2" BorderBrush="Red">
                    <Button Height="20" Width="40"></Button>
                </Border>
                <!--<TextBlock>You want to send me an E-Mail?</TextBlock>
                <TextBox Height="80" AcceptsReturn="True"></TextBox>
                <Button>Just do it!</Button>
                <TextBlock>mario@meirhuber.de</TextBlock>-->
            </StackPanel>
        </flip:FlipControl.BackSide>

    </flip:FlipControl>
    </Border>

    <Border Width="150" Height="150">
        <flip:FlipControl MouseEnter="FlipControl_MouseEnter" MouseLeave="FlipControl_MouseLeave" Name="FlipMe1">
            <flip:FlipControl.FrontSide>
                <StackPanel Height="20" Width="40">
                    <Border BorderThickness="2" BorderBrush="Green">
                        <Button Height="20" Width="40"></Button>
                    </Border>
                    <!--<TextBlock FontSize="16" Foreground="Blue">Mario Meir-Huber</TextBlock>
                <Line X1="0" X2="130" StrokeThickness="2" Stroke="Black" />
                <TextBlock FontSize="6">You can do a lot of</TextBlock>
                <TextBlock FontSize="6">Things with this Control!</TextBlock>-->
                </StackPanel>
            </flip:FlipControl.FrontSide>

            <flip:FlipControl.BackSide>
                <StackPanel>
                    <Border BorderThickness="2" BorderBrush="Red">
                        <Button Height="20" Width="40"></Button>
                    </Border>
                    <!--<TextBlock>You want to send me an E-Mail?</TextBlock>
                <TextBox Height="80" AcceptsReturn="True"></TextBox>
                <Button>Just do it!</Button>
                <TextBlock>mario@meirhuber.de</TextBlock>-->
                </StackPanel>
            </flip:FlipControl.BackSide>

        </flip:FlipControl>
    </Border>

    <Border Width="150" Height="150">
        <flip:FlipControl MouseEnter="FlipControl_MouseEnter" MouseLeave="FlipControl_MouseLeave" Name="FlipMe2">
            <flip:FlipControl.FrontSide>
                <StackPanel Height="20" Width="40">
                    <Border BorderThickness="2" BorderBrush="Green">
                        <Button Height="20" Width="40"></Button>
                    </Border>
                    <!--<TextBlock FontSize="16" Foreground="Blue">Mario Meir-Huber</TextBlock>
                <Line X1="0" X2="130" StrokeThickness="2" Stroke="Black" />
                <TextBlock FontSize="6">You can do a lot of</TextBlock>
                <TextBlock FontSize="6">Things with this Control!</TextBlock>-->
                </StackPanel>
            </flip:FlipControl.FrontSide>

            <flip:FlipControl.BackSide>
                <StackPanel>
                    <Border BorderThickness="2" BorderBrush="Red">
                        <Button Height="20" Width="40"></Button>
                    </Border>
                    <!--<TextBlock>You want to send me an E-Mail?</TextBlock>
                <TextBox Height="80" AcceptsReturn="True"></TextBox>
                <Button>Just do it!</Button>
                <TextBlock>mario@meirhuber.de</TextBlock>-->
                </StackPanel>
            </flip:FlipControl.BackSide>

        </flip:FlipControl>
    </Border>
</WrapPanel>

How to: Make an Element Spin in Place, The example uses a DoubleAnimation to animate the Angle of the RotateTransform. RotateAboutCenterExample.xaml This example shows how to make an WindowTitle="Rotate About Center Example"> <StackPanel� WPF makes it easy to animate numbers, colors, sizes, and a host of other properties. Unfortunately, it isn't easy to animate an ImageSource property, which is what we're usually looking for when implementing a flip book animation.


How to: Animate a 3D Rotation Using Storyboards, The following example shows how to make a 3D object rotate while it xmlns=" http://schemas.microsoft.com/winfx/2006/xaml/presentation"� Rotate an Image in WPF Using Just XAML One of the things that came along with WPF was the ability to create animations declaratively in XAML. I wanted to create a working-in-the-background spinner for a WPF application I was working on, and I thought that it would be a breeze with such powerful capability.


Simple Flip Book Animation in WPF, WPF makes it easy to animate numbers, colors, sizes, and a host of other properties. Unfortunately, it isn't easy to animate an ImageSource property, which is what we're usually looking for when implementing a flip book animation. I am trying to Implement flip effect to Image . Here is my XAML code Flipping animation code in wpf? using Page flip effect in WPF C#, how a Pageflip to next


WPF includes an efficient timing system that is exposed through managed code and Extensible Application Markup Language (XAML) and that is deeply integrated into the WPF framework. WPF animation makes it easy to animate controls and other graphical objects.