What is Interface Duck Typing?

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I heard the word Interface Duck Typing, but do not understand at all what is it? So I read a wiki about this and they said:

In computer programming with object-oriented programming languages, duck typing is a style of typing in which an object's methods and properties determine the valid semantics, rather than its inheritance from a particular class or implementation of an explicit interface. The name of the concept refers to the duck test.

But still could not understand what it. So I saw their program but they use dynamic keyword to call quack() & feather() function of all the classes.

I would request you all please explain in easy way what is Interface Duck Typing and how to implement in C# v2.0 because there is no dynamic keyword.

using System;

namespace DuckTyping 
{  
  public class Duck 
  {
    public void Quack() 
    {
      Console.WriteLine("Quaaaaaack!");
    }

    public void Feathers() 
    {
      Console.WriteLine("The duck has white and gray feathers.");
    }
  }

  public class Person 
  {
    public void Quack()
    {
      Console.WriteLine("The person imitates a duck.");
    }

    public void Feathers() 
    {
      Console.WriteLine("The person takes a feather from the ground and shows it.");
    }
  }

  internal class Program 
  {
    private static void InTheForest(dynamic duck) 
    {
      duck.Quack();
      duck.Feathers();
    }

    private static void Game() 
    {
      Duck donald = new Duck();
      Person john = new Person();
      InTheForest(donald);
      InTheForest(john);
    }

    private static void Main() 
    {
      Game();
    }
  }
}

Duck typing allows an object to be passed in to a method that expects a certain type even if it doesn’t inherit from that type. All it has to do is support the methods and properties of the expected type in use by the method. I emphasize that last phrase for a reason. Suppose we have a method that takes in a duck instance, and another method that takes in a rabbit instance. In a dynamically typed language that supports duck typing, I can pass in my object to the first method as long as my object supports the methods and properties of duck in use by that method. Likewise, I can pass my object into the second method as long as it supports the methods and properties of rabbit called by the second method. Is my object a duck or is it a rabbit? Like the above image, it’s neither and it’s both. In many (if not most) dynamic languages, my object does not have to support all methods and properties of duck to be passed into a method that expects a duck. Same goes for a method that expects a rabbit.It only needs to support the methods and properties of the expected type that are actually called by the method.

Please refer this to get an idea about Duck Typing

http://haacked.com/archive/2007/08/19/why-duck-typing-matters-to-c-developers.aspx/

Duck typing, Duck Typing is a way of programming in which an object passed into a Can we say that duck Duration: 15:23 Posted: Mar 17, 2017 Duck typing would allow this. Again, all of an interface must be satisfied for compatibility. Templates or generic types. Template, or generic functions or methods apply the duck test in a static typing context; this brings all the advantages and disadvantages of static versus dynamic type checking in general.


C# has a nominal type system, so the compatibility of types is done based on their names. In your example you have two classes with a Quack method, however there is no way to write a method which can take instances of these two classes and invoke their Quack method.

In C# 2, the solution would be to introduce an interface and have both classes implement it:

public interface IQuack
{
    void Quack();
}

public class Duck : IQuack { }
public class Human : IQuack { }

now you can create a method which take an IQuack instance and can call Human.Quack and Duck.Quack through it. In C#, methods are resolved 'early' at compile time, so you need to create a named type which supports the operations the method need so the compilation can succeed. Note there is still a runtime element to calling these methods, since the real implementation of IQuack.Quack needs to be resolved at runtime depending on the real type of the argument.

In a duck-typing system, no attempt is made to validate that a method exists before runtime. All that is required is that a given object supports the operation in that it has the right name and takes the required number of parameters (none in this case), hence the 'if it quacks like a duck' expression.

Duck typing in C# 2 can only be done using reflection, in this case you would accept an object argument and look for the required methods yourself:

public static void MakeQuack(object duck)
{
    MethodInfo quackMethod = duck.GetType().GetMethod("Quack", Type.EmptyTypes, null);
    if (quackMethod!=null)
    {
        quackMethod.Invoke(duck, new object[] { });
    }
    else
    {
        throw new ArgumentException("No Quack() method found on target");
    }
}

C#4 makes this much simpler with dynamic:

public static void MakeQuack(dynamic duck)
{
    duck.Quack();
}

Duck typing in C #. What is a duck typing? Every…, But be nice, I like Python. If some reader doesn't know what it is, duck typing is a feature of a type system where the semantics of a class is� I could say my class Car depends on an interface. But I did not have to declare it. It is an automatic interface! In a language without duck typing I'll probably have to declare an explicit interface named for example IEngine, have the implementation (for example EngineV1) and explicit define my Car parameter to be an implementation of IEngine.


It would say it is a way of coding where the you tell the compiler:

"Hey trust me I know what methods and properties this object supports. You don't need to check them for me whilst I code."

Once you run your app the compiler will go: "Ok lets see if I could trust you. Let me do some runtime binding."

If you then made a mistake, such as using an unsupported method, the compiler will shout: "Hey man, this is not supported! Check my RuntimeBinderException!"

Duck Typing, Duck typing is a concept related to dynamic typing, where the type or the class of an object is less important than the methods it defines. When you use duck typing ,� Duck Typing is a way of programming in which an object passed into a function or method supports all method signatures and attributes expected of that object at run time. The object's type itself is not important. Rather, the object should support all methods/attributes called on it. For this reason, duck typing is sometimes seen as a way of thinking rather than a type system.


About Duck Typing:

We don't need to know what the object is, but we just want to let the object do something if it can do.

Example:

Example, if here are the things that we want the following objects do.

PleaseWalk(new Dog());
PleaseRun(new Duck());
PleaseWalk(new Cup());
PleaseFly(new Man());
PleaseFly(new Bird());

And, here is the result after we request the above objects do the things.

So, we don't need to check what the object is, but we can let it do something enough. Here is the code that I have written in C#.

private void PleaseWalk(object obj)
    {
        string Method = "Walk";
        MethodInfo walkMethod = obj.GetType().GetMethod(Method, Type.EmptyTypes, null);
        if (walkMethod != null)
        {
            walkMethod.Invoke(obj, new object[] { });
        }
        else
        {
            Console.WriteLine(string.Format("I can not {0} because {1}", Method, WhoAreYou(obj)));
        }
    }

    private string WhoAreYou(object unknown)
    {
        MethodInfo whoAreYou = unknown.GetType().GetMethod("WhoAreYou", Type.EmptyTypes, null);
        return whoAreYou.Invoke(unknown, new object[] { }).ToString();
    }

Python duck typing (or automatic interfaces), In essence, it means that if an object has all the methods or properties required by a specific interface, with Duck Typing you can treat it as if it implemented that� The compiler can use faster access to data without having to unbox. So C# compiler is created that if it sees this method it uses it. Other examples of duck typing in C #:


@Ewald Stieger @Patrick Fromberg @Lee @John Pluto Solutions @tarzanbappa @Thomas @BartoszKP You can use Events and exploit C# best suitable overload functions. Hopefully, it will be useful :) To get something Like a duck typing (.Net 4.+):

using System.Collections;
using System.Collections.Generic;
public interface  IAny
{
    void InvokeGetterEvent();
}
 public class AnyValueTypeDuck<T, V> : IAny
    where V : AnyValueTypeDuck<T, V>
 {
    public static event System.Action<V> GetterEvent;
    public T Data;
    public void InvokeGetterEvent()
    {
        GetterEvent.Invoke((V)this);
    }
 }

// Then create some concrete classes:
// Example :
public class LifeConcreteProperty : AnyValueTypeDuck<int, LifeConcreteProperty>
{
}
public class ManaConcreteProperty : AnyValueTypeDuck<float, ManaConcreteProperty>
{
}

// Now to finally use it :
public class UserClass
{
    List<IAny> allDuckTypes = new List<IAny>();

    public void GetDucketTypeClass(IAny anyDuckObject)
    {
        LifeConcreteProperty.GetterEvent += GetDucketType;
        ManaConcreteProperty.GetterEvent += GetDucketType;
        anyDuckObject.InvokeGetterEvent();
        // it will propagate to event and will invoke 
        // best suitable overload method (GetDucketType)
        LifeConcreteProperty.GetterEvent -= GetDucketType;
        ManaConcreteProperty.GetterEvent -= GetDucketType;
    }

    public void GetDucketType(LifeConcreteProperty originalClass)
    {
        // Your efforts go here
        int value =  originalClass.Data;
    }
    public void GetDucketType(ManaConcreteProperty originalClass)
    {
        // Your efforts go here
        float value =  originalClass.Data;
    }
}

Duck Typing – Real Python, The answer is Duck Typing. Duck types are abstractions embodied by a public interface implemented across classes. If this sounds a bit cryptic,� Today, did you know — a struct doesn’t have to implement an interface in Go. Go uses “duck typing” (EDIT: technically they call it ‘structural typing’ because it happens at compile


Duck Typing, An explanation of Java Interfaces via Ruby's Ducktyping. interfaces_and_duck_typing.md. ##Interfaces. Duck typing. So in ruby,� duck typing is a style of dynamic typing in which an object's current set of methods and properties determines the valid semantics, rather than its inheritance from a particular class or implementation of a specific interface.


Duck typing and the importance of good public interfaces, In order to keep this sample short, I'm choosing two interfaces each with one property.. public interface IHttpContext { IHttpRequest Request { get;}� With duck typing in mind, you define two classes that implement the InformalParserInterface. To use your interface, you must create a concrete class. A concrete class is a subclass of the interface that provides an implementation of the interface’s methods. You’ll create two concrete classes to implement your interface.


An explanation of Java Interfaces via Ruby's Ducktyping. � GitHub,