How to programmatic disable C# Console Application's Quick Edit mode?

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I,ve tried several solutions found, like the one ->

http://www.pcreview.co.uk/forums/console-writeline-hangs-if-user-click-into-console-window-t1412701.html

But, i observed that mode in GetConsoleMode(IntPtr hConsoleHandle, out int mode) will be different for different console app. It is not constant.

Can I disable mouse clicks (right/left buttons) on a console application to achieve the same scenario. I found that it can be done with IMessageFilter but only for Window Form Application and not for console application.

Please guide.

If you want to disable quick edit mode, you need to call GetConsoleMode to get the current mode. Then clear the bit that enables quick edit, and call SetConsoleMode. Assuming you have the managed prototypes for the unmanaged functions, you would write:

const int ENABLE_QUICK_EDIT = 0x0040;

IntPtr consoleHandle = GetConsoleWindow();
UInt32 consoleMode;

// get current console mode
if (!GetConsoleMode(consoleHandle, out consoleMode))
{
    // Error: Unable to get console mode.
    return;
}

// Clear the quick edit bit in the mode flags
mode &= ~ENABLE_QUICK_EDIT;

// set the new mode
if (!SetConsoleMode(consoleHandle, consoleMode))
{
    // ERROR: Unable to set console mode
}

If you want to disable mouse input, you want to clear the mouse input bit.

const int ENABLE_MOUSE_INPUT = 0x0010;

mode &= ~ENABLE_MOUSE_INPUT;

How to programmatic disable C# Console Application\'s , But, i observed that mode in GetConsoleMode(IntPtr hConsoleHandle, out int mode) will be different for different console app. It is not constant. I am building a console application which runs on timer, it is a scheduler SMS sending application the methods are included in main method. How can i make sure that user can't input any character so that the application continues until the machine stops. Together i want to view the Information regarding the execution of application.

For those like me that like no-brainer code to copy/paste, here is the code inspired from the accepted answer:

using System;
using System.Runtime.InteropServices;

static class DisableConsoleQuickEdit {

   const uint ENABLE_QUICK_EDIT = 0x0040;

   // STD_INPUT_HANDLE (DWORD): -10 is the standard input device.
   const int STD_INPUT_HANDLE = -10;

   [DllImport("kernel32.dll", SetLastError = true)]
   static extern IntPtr GetStdHandle(int nStdHandle);

   [DllImport("kernel32.dll")]
   static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);

   [DllImport("kernel32.dll")]
   static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);

   internal static bool Go() {

      IntPtr consoleHandle = GetStdHandle(STD_INPUT_HANDLE);

      // get current console mode
      uint consoleMode;
      if (!GetConsoleMode(consoleHandle, out consoleMode)) {
         // ERROR: Unable to get console mode.
         return false;
      }

      // Clear the quick edit bit in the mode flags
      consoleMode &= ~ENABLE_QUICK_EDIT;

      // set the new mode
      if (!SetConsoleMode(consoleHandle, consoleMode)) {
         // ERROR: Unable to set console mode
         return false;
      }

      return true;
   }
}

C# console based application, How to programmatic disable C# Console Application\'s Quick Some one from implementation team may has mistakenly turn on quick edit  Change the output type from Console Application to Windows Application, And Instead of Console.Readline/key you can use new ManualResetEvent(false).WaitOne() at the end to keep the app running.

Having read above answers, GetConsoleWindow() can not be used. Instead GetStdHandle() must be used.

So here's a copy and paste class for enabling/disabling QuickEditMode. Call ConsoleWindow.QuickEditMode(false); to disable quick edit mode for the console window.

using System;
using System.Runtime.InteropServices;

public static class ConsoleWindow
{
    private static class NativeFunctions
    {
        public enum StdHandle : int
        {
            STD_INPUT_HANDLE = -10,
            STD_OUTPUT_HANDLE = -11,
            STD_ERROR_HANDLE = -12,
        }

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern IntPtr GetStdHandle(int nStdHandle); //returns Handle

        public enum ConsoleMode : uint
        {
            ENABLE_ECHO_INPUT = 0x0004,
            ENABLE_EXTENDED_FLAGS = 0x0080,
            ENABLE_INSERT_MODE = 0x0020,
            ENABLE_LINE_INPUT = 0x0002,
            ENABLE_MOUSE_INPUT = 0x0010,
            ENABLE_PROCESSED_INPUT = 0x0001,
            ENABLE_QUICK_EDIT_MODE = 0x0040,
            ENABLE_WINDOW_INPUT = 0x0008,
            ENABLE_VIRTUAL_TERMINAL_INPUT = 0x0200,

            //screen buffer handle
            ENABLE_PROCESSED_OUTPUT = 0x0001,
            ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002,
            ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004,
            DISABLE_NEWLINE_AUTO_RETURN = 0x0008,
            ENABLE_LVB_GRID_WORLDWIDE = 0x0010
        }

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
    }

    public static void QuickEditMode(bool Enable)
    {
        //QuickEdit lets the user select text in the console window with the mouse, to copy to the windows clipboard.
        //But selecting text stops the console process (e.g. unzipping). This may not be always wanted.
        IntPtr consoleHandle = NativeFunctions.GetStdHandle((int)NativeFunctions.StdHandle.STD_INPUT_HANDLE);
        UInt32 consoleMode;

        NativeFunctions.GetConsoleMode(consoleHandle, out consoleMode);
        if (Enable)
            consoleMode |= ((uint)NativeFunctions.ConsoleMode.ENABLE_QUICK_EDIT_MODE);
        else
            consoleMode &= ~((uint)NativeFunctions.ConsoleMode.ENABLE_QUICK_EDIT_MODE);

        consoleMode |= ((uint)NativeFunctions.ConsoleMode.ENABLE_EXTENDED_FLAGS);

        NativeFunctions.SetConsoleMode(consoleHandle, consoleMode);
    }
}

Console.Clear Method (System), If you have ever learned a programming language, you know that they all start with the "Hello, world!" program. Here also we start with the "Hello, world!". Hello​  In my C# application, I am trying to prevent a crash in my application, basically, I am using a Console window as a log display window. I already solved the "Close Button" issue by disabling the close window, and I show/hide the menu with Show and Hide calls, all of that is working just fine.

By used combination of codes on below, I'm be able to enable or disable the Quick Edit mode.

const int ENABLE_QUICK_EDIT = 0x0040;

// STD_INPUT_HANDLE (DWORD): -10 is the standard input device.
const int STD_INPUT_HANDLE = -10;

[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);

[DllImport("kernel32.dll")]
static extern bool GetConsoleMode(IntPtr hConsoleHandle, out int lpMode);

[DllImport("kernel32.dll")]
static extern bool SetConsoleMode(IntPtr hConsoleHandle, int dwMode);

To enable, simple do currentConsoleMode &= ENABLE_QUICK_EDIT;

And to disable, do currentConsoleMode &= ~ENABLE_QUICK_EDIT

And then call SetConsoleMode.

Manage users with the Microsoft Graph API, Clears the console buffer and corresponding console window of display information. C# Copy. using System; public class Example { public static void Main() Attempting to call the Clear method when a console application's output is  How to programmatic disable C# Console Application's Quick Edit mode? (4) By used combination of codes on below, I'm be able to enable or disable the Quick Edit mode

I just happened to stumble over the same problem with quick edit mode enabled in my console application, which is written in C, and has been working under windows 7 32 bit for ages. After porting (well not really porting, but adapting some code lines) it to windows 10 64 Bit (still being a 32 bit application), I observed the same behaviour. So I searched for a solution.

But for a reason unknown to me, the code works the other way round, i.e setting the bit ENABLE_QUICK_EDIT_MODE in the mode parameter actually disables quick edit mode. And resetting the bit enables the quick edit mode...???

Here is my code:

    /// <summary>
/// This flag enables the user to use the mouse to select and edit text. To enable
/// this option, you must also set the ExtendedFlags flag.
/// </summary>
const int QuickEditMode = 64;

// ExtendedFlags must be combined with
// InsertMode and QuickEditMode when setting
/// <summary>
/// ExtendedFlags must be enabled in order to enable InsertMode or QuickEditMode.
/// </summary>
const int ExtendedFlags = 128;

BOOLEAN EnableQuickEdit()
{
    HWND conHandle = GetStdHandle(STD_INPUT_HANDLE);
    int mode;
    DWORD dwLastError = GetLastError();
    if (!GetConsoleMode(conHandle, &mode))
    {
        // error getting the console mode. Exit.
        dwLastError = GetLastError();
        return (dwLastError == 0);
    }
    else 
        dwLastError = 0;
    mode = mode & ~QuickEditMode;

    if (!SetConsoleMode(conHandle, mode | ExtendedFlags))
    {
        // error setting console mode.
        dwLastError = GetLastError();
    }
    else
        dwLastError = 0;
    return (dwLastError == 0);
}

BOOLEAN DisableQuickEdit()
{
    HWND conHandle = GetStdHandle(STD_INPUT_HANDLE);
    int mode;
    DWORD dwLastError = GetLastError();

    if (!GetConsoleMode(conHandle, &mode))
    {
        // error getting the console mode. Exit.
        dwLastError = GetLastError();
        return (dwLastError == 0);
    }
    else
        dwLastError = 0;

    mode = mode | QuickEditMode;

    if (!SetConsoleMode(conHandle, mode))
    {
        // error getting the console mode. Exit.
        dwLastError = GetLastError();
    }
    else
        dwLastError = 0;
    return (dwLastError == 0);
}

Greetings Wolfgang

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Comments
  • It's off by default from what I know, if the user wants to enable it then who are you to tell them differently?
  • Actually, the same scenario happened yesterday, when one of our console based C# application that act as a server goes LIVE. Some one from implementation team may has mistakenly turn on quick edit mode & than click on window too unintentionally. That freezes the UI thread. It took 2 hours of hustle before actually finding out that problem wasn't technical. :)
  • Thank you that just does what i was looking for.
  • @M.Babcock: Yes, that's what the linked code attempts to do. But the linked code is getting the standard input handle rather than the console window handle (might be different). It also hard-codes a console mode, which could change many different settings. This code changes only the one setting.
  • @Jim Mischel - using IntPtr consoleHandle = GetConsoleWindow() leads to fall under if condition and than returned. So i used public const int STD_INPUT_HANDLE = -10; IntPtr handle = GetStdHandle(STD_INPUT_HANDLE); GetConsoleMode(handle, out consoleMode) to get the mode. Is there any thing i am missing ?
  • It's a little bit ago, but some little additional hint: Source has important information: for Disableing QuickEdit Mode, the Extended Flag MUST be set on SetConsole. If you call SetConsole without QUICK & without EXTENDED : the flag change, but quickedit is still enabled. To Disable: mode &= ~ENABLE_QUICK_EDIT; mode |= ENABLE_EXTENDED_FLAGS;
  • Downvoter: It's customary to provide a reason for the downvote. Something wrong with this answer?
  • This is perfect!
  • Absolutely perfect!
  • This perfectly worked in my case. Thank you!