Tiled Map in Pygame

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I'm working on my first game in Pygame and I want to make a Tiled Map. How would one properly go about do this? What I'm thinking of is just loading a tile and keep blitting it next to one another using a loop.

If you are good in javascript, then I would strongly advise in porting polymaps, which is tiny javascript based mapping/tiling library into python. You just need code which handles creating a proper tile, then you could load data inside tile in any way you see fit, here is a good example http://polymaps.org/ex/tiles.html

Tiled Map in PyGame, This is a sort of a tutorial about writing a tile-based animated game in Python using PyGame. I'm writing it, because it took me some time to figure out a way that  You can use tiled editor (www.mapeditor.pl) to make a tiled map from prepared earlier tiles (choosing "new map" in tiled you can specified map and tiles size), than you can export your map to tmx format and load it to python using pytmx. You can also export your map to ascii file and write parser which load your map and render tiles.

You can use tiled editor (www.mapeditor.pl) to make a tiled map from prepared earlier tiles (choosing "new map" in tiled you can specified map and tiles size), than you can export your map to tmx format and load it to python using pytmx. You can also export your map to ascii file and write parser which load your map and render tiles.

pygame.Surface, object for representing images to create a new image object. I’m using the Tiled Map Editor for a while, I even wrote that tutorial about it. It’s a general purpose tile map editor, written in Java but now migrating to C++ with Qt, that can be easily used with my set of free pixelart tiles. A map done with Tiled is stored in a file with TMX extension. It’s just a XML file, easy to understand.

Not sure if this is much of a help now but you could try this:

for x in range(20): # Creates 20 tiles
    for y in range(20:
        surface.blit(tile, (x,y), 2)

this will create 20 X 20 box's then you just need to figure out how to move the rows and columns

Tile-based game Part 11: Tiled Map Editor, In this video, we start using the Tiled map editor to easily create great looking maps Duration: 15:48 Posted: Sep 8, 2016 Reads .tmx tiled files, has a reasonable tile map you can drag around, some buggy path finding and UI. Gummworld2 is a pygame framework for a scrolling game

Tile-based game Part 12: Loading Tiled Maps, Now it's time to learn how to load a Tiled map into our game. Download Installing Pygame Duration: 17:15 Posted: Sep 9, 2016 PyTMX is a map loader for python/pygame designed for games. It provides smart tile loading with a fast and efficient storage base. Not only will does it correctly handle most Tiled object types, it also will load metadata for them, so you can modify your maps and objects in Tiled, instead of modifying your source code.

How do I display a tiled map in Pygame using Tiled and pytmx , I am not very familiar with pytmx, but I think the problem is that variable i runs from 0 to 2600 in the first for -loop (you have 2600 items / images / tiles in the  An isometric map with a custom object, showing object shapes are projected as well. The tiles are by Clint Bellanger (CC-BY 3.0) . Supports orthogonal , isometric and hexagonal maps.

Python Scripts, Tiled ships with a plugin that enables you to use Python 3 to add support for custom map formats. This is nice especially since you don't need to compile Tiled​  Welcome to QQ PyGame tutorial!¶ This is a sort of a tutorial about writing a tile-based animated game in Python using PyGame.I’m writing it, because it took me some time to figure out a way that works well for me – it wasn’t immediately obvious – and I’d like to save others some effort.

Comments
  • you typically start with a 2d array of integers that map to indexes in an array of tiles that you then blit in a loop
  • Here's an example: stackoverflow.com/questions/12663764/…