How to change conditions in Update() unity c#

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I have created navMeshand agent. For target I used two empty object. For each empty object I created two buttons.

If I click on white button agent moves to empty target first again I click on red button agent moves to 2nd empty target.

I am facing problem when I want move agent from target-2 to target-1. How I can move that agent to taeget-1?

See video for better understanding

video link https://youtu.be/zRKHdMeQsi0

Code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class SampleAgentScript : MonoBehaviour {

    public Transform target , target2;
    NavMeshAgent agent;
    private static bool start1=false , start2=false;

    void Start()
    {
        agent = GetComponent<NavMeshAgent>();
    }

    public static void buttonClick()
    {
        //if white button click
        start1 = true;
    }

    public static void buttonClick2()
    {
        //if red button click
        start2 = true;
    }

    void Update()
    {
        if (start1) //if white button click moves to targer-1
        {
            agent.SetDestination(target.position);
        }

        if (start2) //if red button click moves to targer-2
        {
            agent.SetDestination(target2.position);
        }
    }
}

May be this will help.

public static void buttonClick()
{
      //if white button click
    start1 = true;
    start2 = false;
}

public static void buttonClick2()
{
     //if red button click
    start2 = true;
    start1 = false;
}

How to only update once in Update function?, Question by kdsarora · May 28, 2016 at 01:14 PM · c#update function only increase or decrease once when color changes and wait for next color change to change its value. Here is my code: void Update(); {; itemInfo.text = itemName + " (​" + count + ")" + "\nCost: " + Why does this condition keep being true even if its not? Start is code to execute on the very first frame, and Update executes on every frame. Variables are "scoped" in C# so if you define them at the class level (outside of a method) then they're visible to the entire class (and if you put "public" in front of them, they're visible outside the class, too).

You have forgotten to alternate the state by resetting the boolean values to false. As you have set boolean values in the button click handler, so you can alternate states in the update function as well.

void Update()
{
    if (start1) //if white button click moves to targer-1
    {
        agent.SetDestination(target.position);
        start1=false;
    }

    if (start2) //if re button click moves to targer-2
    {
        agent.SetDestination(target2.position);
        start2=false;
    }
}

Update function doesn't work if conditional , I am trying to check a condition in update function and subsequently the GameObject dropArea;; public Collider2D dropAreaCol;; void Start()  For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. Close. Your name Your email Suggestion *. Submit suggestion. Cancel. Switch to Manual. public Vector3 position ;

When you click the second button both of the conditions become true and in each frame you are setting two different destinations.

public Transform dest, target , target2;

public void buttonClick()
{
     dest = target;
}

public void buttonClick2()
{
     dest = target2;
}

void Update()
{
     agent.SetDestination(dest .position);
}

Execute IF statement once inside the Update Function?, However I only want it to be fired ONCE when the condition(Progress for all of the pieces of code that only need to run once in Update(). The anchors of the fill and handle RectTransforms are driven by the Slider. The fill and handle can be direct children of the GameObject with the Slider, or intermediary RectTransforms can be placed in between for additional control. When a change to the slider value occurs, a callback is sent to any registered listeners of Slider.onValueChanged.

Scripting API: MonoBehaviour.Update(), Versions without this page: Supported. Legacy. LanguageEnglish. English. C#. Scripting API. Version: 2019.3. Select a different version, 2020.2 - Supported  How to effect changes every frame with the Update and FixedUpdate functions, and their differences. This tutorial is included in the Beginner Scripting project. Previous: Awake and Start Next: Vector Maths

Learning C# Programming with Unity 3D, To allow for more than two states, we can use else if to further add conditions to our logic. void Update () { if (change > = 10) { transform.position = new Vector3(3f​  We can do better with Unity C# Pattern Matching. Pattern matching is a C# 7.0 language feature that helps you combine testing conditions and extracting values at the same time. This probably means little to you, but the next examples will make it clear. How to Use Unity C# Pattern Matching Unity C# Pattern Matching — if Statements

Learning C# by Developing Games with Unity 3D, Calling a method is a logic detour Using Unity's Update and Start methods Usingthe NOT operatorto change the condition Checking many conditions in an if​  Unity Tutorial How To Load Next Or Previous Scene In Your Game Using Some Triggers And Scene Manager - Duration: 6:40. Alexander Zotov 30,397 views

Comments
  • stackoverflow.com/questions/53117631/…
  • Hello Sir, please help me to solve this question , stackoverflow.com/questions/53117631/…
  • how I can use non static member in Static method? if create instance then its not working.
  • AFAIK that is not possible, Static methods cannot access non static fields. BTW there is no need that your button click functions to be static
  • buttonClick function I am calling from another script file. for that calling I used static function
  • You can call it form any script there is no need for it to be static, to learn how to do it you can check this unity tutorial
  • Hello Sir, please help me to solve this question , stackoverflow.com/questions/53117631/…