Error application loader 'CFBundleIcons': 'icon.png'

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I use Flash. To create icons and assets.car I used the site: http://www.appuploader.net/appuploader/icontool.php

then I put the resulting file assets.car and icons in the directory where the main .fla is located.

My apps' descriptor XML file:

<application xmlns="http://ns.adobe.com/air/application/31.0">
  <id>ru.host.mynameapp</id>
  <versionNumber>1.4</versionNumber>
  <filename>mynameapp</filename>
  <description/>
  <name>My Name App</name>
  <copyright/>
  <initialWindow>
    <content>mynameapp.swf</content>
    <systemChrome>standard</systemChrome>
    <transparent>false</transparent>
    <visible>true</visible>
    <fullScreen>false</fullScreen>
    <aspectRatio>landscape</aspectRatio>
    <renderMode>auto</renderMode>
    <autoOrients>true</autoOrients></initialWindow>

  <customUpdateUI>false</customUpdateUI>
  <allowBrowserInvocation>false</allowBrowserInvocation>
  <icon>
    <image152x152>Icon-152.png</image152x152>
    <image120x120>Icon-120.png</image120x120>
    <image76x76>Icon-76.png</image76x76>
    <image57x57>Icon.png</image57x57>
    <image72x72>Icon-72.png</image72x72>
  </icon>

  <iPhone>
    <InfoAdditions><![CDATA[
  <key>UIDeviceFamily</key>
  <array>
    <string>1</string>
    <string>2</string>
  </array>
   ]]></InfoAdditions>
    <requestedDisplayResolution>high</requestedDisplayResolution>
  </iPhone>  

</application>

In Flash publish settings, only icons that are written in the apps' descriptor XML file are displayed.

I also tried to change the iPhone section to:

<iPhone>
    <assetsCar>Assets.car</assetsCar>
    <InfoAdditions><![CDATA[
        <key>CFBundleIconName</key>
        <string>AppIcon</string>
    ]]></InfoAdditions>
    <requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>

When sending via application loader, I constantly get an error: [error][2]

Can anyone suggest how to fix this error?


I sent it successfully after I changed the names of the icon files in the apps' descriptor XML file.

Found the correct naming here: https://developer.apple.com/library/archive/qa/qa1686/_index.html

For example, the icon 120x120 should be referred to as Icon-60@2x.png

It turns out that the assets.car file is required so that the application icon is not empty. But having assets.car is not enough to successfully send an application through the application loader. To download via the application loader I needed to change the apps' descriptor XML file to:

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<application xmlns="http://ns.adobe.com/air/application/31.0">
  <id>ru.host.myappname</id>
  <versionNumber>1.5</versionNumber>
  <filename>My App Name</filename>
  <description/>
  <name>My App Name</name>
  <copyright/>
  <initialWindow>
    <content>myappname.swf</content>
    <systemChrome>standard</systemChrome>
    <transparent>false</transparent>
    <visible>true</visible>
    <fullScreen>false</fullScreen>
    <aspectRatio>landscape</aspectRatio>
    <renderMode>auto</renderMode>
    <autoOrients>true</autoOrients></initialWindow>

  <customUpdateUI>false</customUpdateUI>
  <allowBrowserInvocation>false</allowBrowserInvocation>
  <icon>
    <image152x152>icon-76@2x.png</image152x152>
    <image120x120>icon-60@2x.png</image120x120>
    <image76x76>Icon-76.png</image76x76>
  </icon>

    <iPhone>
    <InfoAdditions><![CDATA[
  <key>UIDeviceFamily</key>
  <array>
    <string>1</string>
    <string>2</string>
  </array>
]]></InfoAdditions>
    <requestedDisplayResolution>high</requestedDisplayResolution>
  </iPhone>  
</application>

i can confirm that sudo /Developer/Library/uninstall-devtools –mode=all. and reinstalling xcode 401 + SDK4.3 gets rid of the transporter.util  What Causes Application Load Error 3:0000065432 Method 1: Verify the Game’s integrity. Most users that we’re dealing with this problem managed Method 2: Reinstall Steam. Some users encountering the Application Load Error 3:0000065432 have Method 3: Moving the game folder to the original


Look at your XML line:

<image57x57>Icon.png</image57x57>

Try setting as:

<image57x57>icon-57.png</image57x57>

PS: Posted here for readability. Let me know if it helps or else I need to delete as "not working".

You need the Application Loader installed on your Mac. need to click Send if you receive an error message and you want to try adding your application again. Try manually deleting the .exe file and revalidating your files on Steam. It will re-download the .exe file then. The problem wasn't with the .exe file, but with steam not finding it or the game not finding steam.


For iOS you should be including the following icon sizes. As VC.One mentions it's very important that the file names match what is in the app-descriptor. (case sensitive).

<icon>
        <image29x29>icons/Icon29.png</image29x29>
        <image57x57>icons/Icon57.png</image57x57>
        <image114x114>icons/Icon114.png</image114x114>
        <image512x512>icons/Icon512.png</image512x512>
        <image48x48>icons/Icon48.png</image48x48>
        <image72x72>icons/Icon72.png</image72x72>
        <image50x50>icons/Icon50.png</image50x50>
        <image58x58>icons/Icon58.png</image58x58>
        <image100x100>icons/Icon100.png</image100x100>
        <image144x144>icons/Icon144.png</image144x144>
        <image1024x1024>icons/Icon1024.png</image1024x1024>
        <image40x40>icons/Icon40.png</image40x40>
        <image76x76>icons/Icon76.png</image76x76>
        <image80x80>icons/Icon80.png</image80x80>
        <image120x120>icons/Icon120.png</image120x120>
        <image152x152>icons/Icon152.png</image152x152>
        <image180x180>icons/Icon180.png</image180x180>
        <image60x60>icons/Icon60.png</image60x60>
        <image75x75>icons/Icon75.png</image75x75>
        <image87x87>icons/Icon87.png</image87x87>
        <image167x167>icons/Icon167.png</image167x167>
    </icon>

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