Make canvas fill the whole page

Make canvas fill the whole page

canvas page width
html canvas
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canvas> tag
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How can I make canvas be 100% in width and height of the page?


Well I have it working here: Are Google's Bouncing Balls HTML5? by using the following CSS:

* { margin: 0; padding: 0;}

body, html { height:100%; }

#c {
    position:absolute;
    width:100%;
    height:100%;
}

Where #c is the id of the canvas element.

Make canvas fill the whole page, To make canvas fill the whole page, you need to be 100% in width and height of the page.* { margin: 0; padding: 0; } body, html { height:100%; }  The fill() method fills the current drawing (path). The default color is black. Tip: Use the fillStyle property to fill with another color/gradient. Note: If the path is not closed, the fill() method will add a line from the last point to the startpoint of the path to close the path (like closePath()), and then fill the path.


you can use these codes without jquery

var dimension = [document.documentElement.clientWidth, document.documentElement.clientHeight];
var c = document.getElementById("canvas");
c.width = dimension[0];
c.height = dimension[1];

Make HTML5 Canvas fill the whole page, getElementById("my-canvas"); can.style.width = window.innerWidth + There is a little browser bug that makes us have to do a tiny bit more work to get this working. The issue is We literally re-render the entire demo. We do  Code to make canvas occupy full page : // Get the canvas element form the page var canvas = document.getElementById("canvas"); /* Rresize the canvas to occupy the full page, by getting the widow width and height and setting it to canvas*/ canvas.width = window.innerWidth; canvas.height = window.innerHeight; //Done!


This has something to do with <canvas> tag.

when create fullscreen canvas, <canvas> will cause scrollbar if not set to display:block.

detail: http://browser.colla.me/show/canvas_cannot_have_exact_size_to_fullscreen

Full Screen Canvas, Starter code to create and remove a full page canvas that responds to resize to fill the page canvas.height = innerHeight; } // Removes the canvas function  ctx.canvas.width = window.innerWidth; ctx.canvas.height = window.innerHeight; It goes just over horizontally and vertically which is adding scroll bars. the size its going over is about the size of the scroll bars are being accounted for before they're even there (just a guess) is this whats happening, how would I go about getting it to fit the page with no scrollbars.


canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

maybe that easy?

html5-canvas - Creating a responsive full page canvas, I am having trouble trying to set the canvas to fill the whole window. It is currently set to 500x500.. I am new to coding and would really  You can programatically set the canvas width + height: // Using jQuery to get window width + height. canvasObject.width = $(window).width(); canvasObject.height = $(window).height(); I've tested this and it as long as you redraw what's on the canvas after you've resized it won't change the scaling.


You can programatically set the canvas width + height:

// Using jQuery to get window width + height.
canvasObject.width = $(window).width();
canvasObject.height = $(window).height();

I've tested this and it as long as you redraw what's on the canvas after you've resized it won't change the scaling.

How to make this HTML canvas to full screen?, magic formula for making the Phaser canvas exactly fill the browser Using these, I get a full window canvas in Chrome, Firefox, and Edge  How To Create a Full Height Image. Use a container element and add a background image to the container with height: 100%. Tip: Use 50% to create a half page background image. Then use the following background properties to center and scale the image perfectly: Note: To make sure that the image covers the whole screen,


Making Canvas Fill Window - Phaser 3, It will resize when you resize the browser, making it always fullscreen.</div> var canvas = document. resize the canvas to fill browser window dynamically. 6​. Icon Bar Menu Icon Accordion Tabs Vertical Tabs Tab Headers Full Page Tabs Hover Tabs Top Navigation Responsive Topnav Navbar with Icons Search Menu Search Bar Fixed Sidebar Side Navigation Responsive Sidebar Fullscreen Navigation Off-Canvas Menu Hover Sidenav Buttons Sidebar with Icons Horizontal Scroll Menu Vertical Menu Bottom Navigation Responsive Bottom Nav Bottom Border Nav Links Right Aligned Menu Links Centered Menu Link Equal Width Menu Links Fixed Menu Slide Down Bar on Scroll Hide


Full Screen Canvas - JSFiddle, var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.​beginPath(); ctx.rect(20, 20, 150, 100); ctx.fillStyle = "red"; ctx.fill(); ctx.beginPath  If the content is bigger than the canvas it's not working as Fireworks 'Fit to canvas' tool. Only when the content is smaller than the canvas it works fine. – AGamePlayer Sep 29 '13 at 7:43. @AwQiruiGuo As I said, it's the closest you'll get.


HTML canvas fill() Method, Showing how to resize an HTML5 Canvas to fill the browser window without scaling the contents, and keeping the 0,0 coordinates centered on the screen. Add your favorite photos and text to make it your own. Printed in the USA. Add excitement to any room with museum-quality canvas. 100% just right guarantee