Detecting a long press with Android

android long press action
android gesturedetector
android detect double tap
android fling gesture
android ontouchevent
android track finger movement
android motionevent
long press release event in android

I am currently using

onTouchEvent(MotionEvent event){
}

to detect when the user presses my glSurfaceView is there a way to detect when a long click is made. I'm guessing if I can't find much in the dev docs then it will be some sort of work around method. Something like registering ACTION_DOWN and seeing how long it is before ACTION_UP.

How do you detect long presses on android using opengl-es?


Try this:

final GestureDetector gestureDetector = new GestureDetector(new GestureDetector.SimpleOnGestureListener() {
    public void onLongPress(MotionEvent e) {
        Log.e("", "Longpress detected");
    }
});

public boolean onTouchEvent(MotionEvent event) {
    return gestureDetector.onTouchEvent(event);
};

Detect common gestures, View : The view that was clicked and held. Returns. boolean, true if the callback consumed the long click, false otherwise. This example demonstrates how do I detect long Press in android. Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project. Step 2 − Add the following code to res/layout/activity_main.xml.


GestureDetector is the best solution.

Here is an interesting alternative. In onTouchEvent on every ACTION_DOWN schedule a Runnable to run in 1 second. On every ACTION_UP or ACTION_MOVE, cancel scheduled Runnable. If cancelation happens less than 1s from ACTION_DOWN event, Runnable won't run.

final Handler handler = new Handler(); 
Runnable mLongPressed = new Runnable() { 
    public void run() { 
        Log.i("", "Long press!");
    }   
};

@Override
public boolean onTouchEvent(MotionEvent event, MapView mapView){
    if(event.getAction() == MotionEvent.ACTION_DOWN)
        handler.postDelayed(mLongPressed, ViewConfiguration.getLongPressTimeout());
    if((event.getAction() == MotionEvent.ACTION_MOVE)||(event.getAction() == MotionEvent.ACTION_UP))
        handler.removeCallbacks(mLongPressed);
    return super.onTouchEvent(event, mapView);
}

View.OnLongClickListener, Common gestures involve interactions such as a tap, double tap, long press or a swiping motion in either a horizontal or a vertical direction (referred to in Android​  to detect when the user presses my glSurfaceView is there a way to detect when a long click is made. I’m guessing if I can’t find much in the dev docs then it will be some sort of work around method. Something like registering ACTION_DOWN and seeing how long it is before ACTION_UP.


I have a code which detects a click, a long click and movement. It is fairly a combination of the answer given above and the changes i made from peeping into every documentation page.

//Declare this flag globally
boolean goneFlag = false;

//Put this into the class
final Handler handler = new Handler(); 
    Runnable mLongPressed = new Runnable() { 
        public void run() { 
            goneFlag = true;
            //Code for long click
        }   
    };

//onTouch code
@Override
    public boolean onTouch(View v, MotionEvent event) {
        switch (event.getAction()) {    
        case MotionEvent.ACTION_DOWN:
            handler.postDelayed(mLongPressed, 1000);
            //This is where my code for movement is initialized to get original location.
            break;
        case MotionEvent.ACTION_UP:
            handler.removeCallbacks(mLongPressed);
            if(Math.abs(event.getRawX() - initialTouchX) <= 2 && !goneFlag) {
                //Code for single click
                return false;
            }
            break;
        case MotionEvent.ACTION_MOVE:
            handler.removeCallbacks(mLongPressed);
            //Code for movement here. This may include using a window manager to update the view
            break;
        }
        return true;
    }

I confirm it's working as I have used it in my own application.

Detecting Common Gestures using the Android Gesture Detector , Common gestures involve interactions such as a tap, double tap, long press or a swiping motion in either a horizontal or a vertical direction  The Android SDK provides mechanisms for the detection of both common and custom gestures within an application. Common gestures involve interactions such as a tap, double tap, long press or a swiping motion in either a horizontal or a vertical direction (referred to in Android nomenclature as a fling).


When you mean user presses, do you mean a click? A click is when the user presses down and then immediately lifts up finger. Therefore it is encompassing two onTouch Events. You should save the use of onTouchEvent for stuff that happens on the initial touch or the after release.

Thus, you should be using onClickListener if it is a click.

Your answer is analogous: Use onLongClickListener.

Detecting gestures on Android via GestureDetector, Touch gestures allow users to interact with your app using touch. long press, you can use Android's GestureDetector class to detect gestures  Questions: I’m currently fiddling around with Android programming, but I have a small problem detecting different touch events, namely a normal touch press (press on the screen and release right away), a long press (touch the screen and hold the finger on it) and movement (dragging on the screen).


I have created a snippet - inspired by the actual View source - that reliably detects long clicks/presses with a custom delay. But it's in Kotlin:

val LONG_PRESS_DELAY = 500

val handler = Handler()
var boundaries: Rect? = null

var onTap = Runnable {
    handler.postDelayed(onLongPress, LONG_PRESS_DELAY - ViewConfiguration.getTapTimeout().toLong())
}

var onLongPress = Runnable {

    // Long Press
}

override fun onTouch(view: View, event: MotionEvent): Boolean {
    when (event.action) {
        MotionEvent.ACTION_DOWN -> {
            boundaries = Rect(view.left, view.top, view.right, view.bottom)
            handler.postDelayed(onTap, ViewConfiguration.getTapTimeout().toLong())
        }
        MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
            handler.removeCallbacks(onLongPress)
            handler.removeCallbacks(onTap)
        }
        MotionEvent.ACTION_MOVE -> {
            if (!boundaries!!.contains(view.left + event.x.toInt(), view.top + event.y.toInt())) {
                handler.removeCallbacks(onLongPress)
                handler.removeCallbacks(onTap)
            }
        }
    }
    return true
}

Android gesture tutorial for developers (Android 10), In this post I will create an android application project with a simple text view on clicking the view, a toast 'Not Long Enough' is displayed and on long pressing the​  I'm currently fiddling around with Android programming, but I have a small problem detecting different touch events, namely a normal touch press (press on the screen and release right away), a long press (touch the screen and hold the finger on it) and movement (dragging on the screen).


AndroidBite: Android Long Press Event Handle, To adjust the touch and hold delay: Open your device's Settings app Settings app . Tap Accessibility and then Touch & hold delay. Select Short, Medium, or Long  Anything else, you'd need to implement manually. A long press does different things depending on the OS you're on, therefore applying a single type of action from the component would not be recommended. For example, on windows Phone, a long press open a Context Menu, not selection.


Touch & hold delay - Android Accessibility Help, In order to detect a long-press of a key (without using root), I'm using AutoInput. often do) change, many devices don't (Fit bands, HR trackers, some Android,  Android Platform. API level 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1. Manifest.permission. Manifest.permission_group. android.accessibilityservice. AccessibilityService.MagnificationController.OnMagnificationChangedListener. AccessibilityService.SoftKeyboardController.OnShowModeChangedListener.


How do you detect long-press of a key and execute an action? : tasker, You can Detect a long press by simply using Touch.deltaTime. Unity Document Reference : https://docs.unity3d.com/ScriptReference/Touch-deltaTime.html How to detect button Long press and short press,where buttons acts as gpio interrupts I have tried something like below in my interrupt function but i was unable to detect long press ,every time it was detecting short press.