Android vibrate is deprecated. How to use VibrationEffect in Android>= API 26?

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I am using Android's VIBRATOR_SERVICE to give a haptic feedback for a button touch.

 ((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(300);

Android Studio give me warning that method vibrate(interval) is deprecated I should use VibrationEffect for API>23.

So I usedVibrationEffect's method createOneShot which takes 2 params: interval, and amplitude.

I tried searching for it but got no clue about what to pass as amplitude, anybody got any idea about how to use it?

Update Added code

// Vibrate for 150 milliseconds
private void shakeItBaby() {
    if (Build.VERSION.SDK_INT >= 26) {
        ((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(VibrationEffect.createOneShot(150,10));
    } else {
        ((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(150);
    }
}

Amplitude is an int value. Its The strength of the vibration. This must be a value between 1 and 255, or DEFAULT_AMPLITUDE which is -1.

You can use it as VibrationEffect.DEFAULT_AMPLITUDE

More details here

Vibrator, ((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(300); Android Studio give me warning that method vibrate(interval) is deprecated I should use  Amplitude is an int value. Its The strength of the vibration. This must be a value between 1 and 255, or DEFAULT_AMPLITUDE which is -1. You can use it as VibrationEffect.DEFAULT_AMPLITUDE. More details here

with kotlin

private fun vibrate(){
    val vibrator = context.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
         vibrator.vibrate(VibrationEffect.createOneShot(200, VibrationEffect.DEFAULT_AMPLITUDE))
    } else {
         vibrator.vibrate(200)
    }
}

VibrationEffect, Even though vibrate() is deprecated in SDK 26 we are still going to study it in order to understand newly introduced VibrationEffect class. Vibrate works on play & pause pattern. So suppose you want to: Vibrate a phone for 400 ms then pause for 200 ms. And again vibrate for 400 ms then our pattern becomes : {400, 200, 400}; Vibrator treats first element of an array as a delay in ms. It would start vibrating a device after array[0] ms.

You can use this for haptic feedback (vibration):

view.performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);

There are other constants available in HapticFeedbackConstants like VIRTUAL_KEY, KEYBOARD_TAP ...

Android vibrate is deprecated. How to use VibrationEffect in , Android Vibrate & VibrationEffect class demo Usage - SimpleVibrateDemoActivity​.java. Add entry of SimpleVibrateDemoActivity inside AndroidManifest.xml. Remarks. Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

This library may help you out: https://github.com/josephrubin/Rumble-4-Android

All you would need is Rumble.once(150);

It handles the API versions for you.

Using Vibrate In Android, This page provides Java code examples for android.os.VibrationEffect. The examples else if (Build.VERSION.SDK_INT >= 26) vibrator.vibrate(​VibrationEffect. Browse other questions tagged android vibration android-vibration or ask your own question. The Overflow Blog How to develop a defensive plan for your open-source software project

I just stumbled across this and found out that VibrationEffect.createWaveform() basically uses the same long[]-pattern as the old vibrate().

Because of this, you can reuse your existing pattern like so (this is a Kotlin extension-function):

fun Context.vibrate(pattern: LongArray) {
    val vibrator =
        applicationContext.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator? ?: return

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
        vibrator.vibrate(
            VibrationEffect.createWaveform(pattern, VibrationEffect.DEFAULT_AMPLITUDE)
        )

    } else {
        @Suppress("DEPRECATION")
        vibrator.vibrate(pattern, -1)
    }
}

And instead of VibrationEffect.createOneShot() you can use a pattern as well (e.g. longArrayOf(0, 150)) so no need to use different functions.

Android Vibrate & VibrationEffect class demo Usage · GitHub, VIBRATE")] public virtual void Vibrate (Android.OS.VibrationEffect vibe); abstract Obsolete("deprecated")] public virtual void Vibrate (long[] pattern, int repeat); 2- Open up activity_main.xml file, add an Android Button and give it a label Tap to vibrate. 3- Open up AndroidManifest.xml file and add this permission. You need to add this permission when working with Android Vibrator API. 4- Now open up MainActivity.java file, here you need to reference Android Button.

Java Code Examples android.os.VibrationEffect, createOneShot(durationMillis, VibrationEffect. Best Java code snippets using android.os.VibrationEffect (Showing top 10 O) { vibrator.vibrate(VibrationEffect. But when calling Vibration1.Vibrate() the console prints iPhoneUtils.Vibrate() implying it's using Handheld.Vibrate() which isn't working for Android. (I'm using Unity 2018.3.0 and testing w/ UnityRemote 5) Edit: found out that debugging in UnityRemote does not support vibrations that's probably the crux of it. When building, Handheld

Vibrator.Vibrate Method (Android.OS), Vibration Effect - Android Studio Tutorial KOD Dev. Loading Unsubscribe from KOD Dev? Using Vibration in Android Studio - Duration: 4:33. Tihomir RAdeff 9,575 views.

android.os.VibrationEffect java code examples, The method vibrateFor500ms in SimpleVibrateDemoActivity class is private change the definition of the method to public in SimpleVibrateDemoActivity.

Comments
  • post the code in the question itself. Don't include the screenshots
  • int: The strength of the vibration. This must be a value between 1 and 255, or DEFAULT_AMPLITUDE. (according to documentation)
  • developer.android.com/reference/android/os/…
  • I added the screen shot to show method params.
  • added code if you want to see
  • Note that in Xamarin Forms this is defined as VibrationEffect.DefaultAmplitude
  • For most uses, this should be the correct one as is the simplest (and native) implementation so far.
  • It's already in ms . No need to convert anything: developer.android.com/reference/android/os/… . Just one line of code is needed.